I’m a Senior 3D Environment Artist and Art Lead based in Prague, with over 10 years of professional experience in game development. I specialize in environment art, world building, hard-surface modeling and procedural workflows, with extensive production experience on Space Engineers and Space Engineers 2.
My work covers the full environment art pipeline – from visual development, terrain and modular assets to materials, LODs, collision models, optimization and implementation in industry-standard game engines as well as proprietary game engines. I use procedural tools such as Houdini, World Creator and Substance Designer to build large-scale environments efficiently while maintaining visual quality and consistency.
I work closely with level designers, programmers, QA and other artists to create environments that support gameplay, player navigation and visual readability while remaining atmospheric, believable and technically efficient. Alongside hands-on environment production, I have experience leading artists, mentoring, recruitment, onboarding, visual quality control and developing production workflows.










